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Costumes are fundamental features of sprites in Snap!, for it to appear, like in Scratch. In Snap!, costumes can be created both manually and programmatically using a table with each row being a pixel RGBA. Costume sizes are declared separately from the table.

The turtle costume is the default costume and cannot be deleted or renamed. Right-clicking the turtle costume shows two options to align the costume: tip and middle. The color of the turtle depends on the pen color.

Costume Blocks

switch to costume [ V]

next costume
(costume #)
([ V] of costume [ V])
(stretch [ V] x: () y: () %)
(new costume @list width ( v) height ( v))
(pen trails) //Reports a costume of the trails drawn using pen
(pen vectors) //Reports a vector costume of the trails.
(my [costume V]) //Reports the current costume
(my [costumes V])  //Reports the costumes the sprite had
([costume # V] of [ V])
([costume name V] of [ V])
(video [snap V] on [ V])

Paint Editor

See Also